AI Insights · Timothy · October 2022
Top 5 Top Down Games Performance in the Middle East Q3 2022
Explore the performance trends of the top 5 top-down games on a unified platform in the Middle East during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 top-down games in the Middle East displayed varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the popularity and financial success of these games in the region.
Snake.io - Fun Online Snake saw a notable fluctuation in weekly downloads, starting with approximately 88K in late June and peaking at around 109K mid-July, before gradually declining to about 70K by the end of September. Weekly revenue for the game showed a steady increase, reaching around $534 in late August, with a modest dip to $375 in mid-September and closing the quarter at $490. The game's active user base remained robust, with weekly active users slightly decreasing from 952K to 895K over the quarter.
Yalla Ludo - Ludo&Domino exhibited strong revenue performance, starting at $1.1M in late June, dipping to $743K in mid-September, and recovering to $1M by the end of the quarter. Weekly downloads showed a downward trend from 86K in late June to around 73K by the end of September. Active users for the game remained relatively stable, starting at 1.1M and ending the quarter at 913K.
Bridge Race experienced moderate weekly downloads, peaking at 99K in mid-July before tapering off to around 70K by the end of September. Revenue for the game remained modest, with a high of $310 in mid-August and ending the quarter at $246. The game maintained a steady active user base, fluctuating slightly but ending the quarter with approximately 358K users.
Ludo STAR showed strong weekly revenue trends, starting at $153K in late June, peaking at $173K in late July, and closing the quarter at $148K. Weekly downloads, however, declined from 76K in late June to about 51K by the end of September. The game's active user count remained high, starting at 1.2M and ending the quarter at 1.1M.
Magic Tiles 3: Piano Game had a peak in weekly downloads of 101K in mid-July, which then declined to around 60K by the end of September. Revenue showed a downward trend from $3.7K in late June to $2.4K by the end of the quarter. The game's active user base remained relatively stable, starting at 595K and ending the quarter at 577K.
For more detailed insights and data, visit Sensor Tower.